Serving Up Disaster – A TTRPG of Kitchen Nightmares

£10.00

A chaotic comedy TTRPG inspired by Kitchen Nightmares. Can this famous and fiery TV Chef work with the Staff to save these failing restaurants?

What is this TTRPG?

Serving Up Disaster is a chaotic comedy Tabletop Roleplaying Game (TTRPG) for 2–6 players where a famous and fiery TV Chef visits various failing restaurants across the country, Identifying Problems and working with the Staff to transform the struggling restaurant into a successful business.

This game is inspired by the popular reality TV show Kitchen Nightmares, and builds on tools from the Brindlewood Bay game engine by Jason Cordova. Written by Molomoot and edited by Marx Sheperd.

The Pitch Done Quick:

  • A chaotic comedy game inspired by Kitchen Nightmares
  • One player acts as the famous and fiery TV Chef trying to help the failing restaurant, the others play as the problem-riddled Staff causing it all to fall apart.
  • Chefs aim is to help the Staff change their bad attitudes, repair their broken relationships, and overcome their Problems, to ensure a successful relaunch night, and a bright future of the restaurant.
  • New Location, new Staff and new Problems with each session.
  • Streamlined character creation to quickly create new, varied and quirky characters that you’ll love to hate.
  • Characters that begin as a mess and a failure, but have the chance to improve their skills over the session.
  • Episodic Structure, each session follows the same five act structure, mimicking classic reality TV.
  • Unique twist on the Brindlewood Bay TTRPG system by Jason Cordova.
  • Design that emulates the feeling of overstimulating takeout menus

What do I get with this TTRPG?

Full character creation (including pre-made characters). Detailed rules of the mechanics, session cycle and GM advice. A fun experience for your next game night!

Physical editions are printed as an A5 saddlestitch zine and include a Digital PDF and Text Only version.

Tell Me More!

Serving Up Disasters uses a simple 2d6 resolution mechanic for when characters (called Staff) attempt to do various actions around the restaurant. These rolls are impacted by three general skills that each member of Staff can utilise, Communication, Control and Cooking. Each member of Staff begins play with negative modifiers to these Skills but are given various opportunites to improve them. The Game Master has a dual role, facilitating play and arbitrates the rules while also potraying the famous and fiery TV Chef. The main focus throughout the game is revealing the various Problems within the restaurant. At the end of the session, players must work together to come up with creative ways to solve these Problems and hope to save the restaurant.